![]() ![]() However, Jumptown will likely have a 100 player cap per server enabled (so, get ready for mayhem).Īs always, we want to hear from you! Make sure to head over to our dedicated testing feedback threads and let us know about your experience. It is likely that we will run with a lower player cap (<100) during the Siege of Orison dynamic event, simply to account for initial gameplay balance/rewards being designed initially for a lower cap. We plan to continue this initiative moving forward, with the goal of increasing the player cap per server as much as we can, while being mindful of the play experience. This means that some servers will have a cap less than 100, while others will have more. Separately, we’ll also utilize dynamically fluctuating server caps that will prioritize performance/stability. This is made possible by our infrastructure now allowing us to deploy server side fixes, without the need for a patch release. It is important to remember that an increase in players does introduce more potential for stability/performance issues, but rest assured that we’ll be we’ll be monitoring closely, making tweaks and injecting fixes on the backend based on our observations. This change is a meaningful and crucial step towards the full experience of our shared massive universe, and we’re happy to report that the team is making excellent progress. We know this change will come as a welcome surprise to many, and we’d be remiss if we didn’t call out the incredible efforts happening behind the scenes to make this possible by our engineering and publishing teams. With the release of Alpha 3.17.2, we plan to double the capacity of servers to 100 players per server, allowing more pilots to participate in large-scale dynamic events, community events, PvP encounters, and more. The full schedule will be available alongside the patch release. ![]() Rather than specific times, the events will run the entirety of the day they are scheduled, to accommodate all time zones. With the release of Alpha 3.17.2, you can expect both the Siege of Orison (NEW) and Jumptown events to be active on a rotating schedule for the two weeks following patch release. We know that many of you eagerly await the launch of Alpha 3.17.2, and we’re happy to share that we’re currently on track for a live release tomorrow. ![]()
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